The Last of Us: Left Behind Review
10our score

“The enemy of my enemy, was without a doubt my friend”

The following review contains no spoilers

Down to one bullet and one arrow left, I found myself up against the last two foes of a group of five. While the others were taken down with a combination of bricks to the head and knife stabs, the last two sat in position close to my objective. Making it impossible to draw them out. With one bullet left, I managed to score a quick head shot with my pistol, before bottling the other aggressor in the face. Ending it all with multiple knife stabs to the head and neck.

But there was no time to celebrate.

Before I knew it, another group of five were arriving from the floor above. For the first time in a while, I was exposed, a quick check showed no ammo and no supplies. I quickly scurried to the right behind some boxes, constantly scouring for supplies, but there was nothing. The shots reigned down on me, the group of aggressors closed in on my position from all angles, with nothing on me but a knife I thought I would have to make a run for it. But that’s when I heard them. The Clickers. The infected, who had haunted me through my main campaign arrived in droves, taking out the men who had been hunting me for a while. For the first time in The Last Of Us, the infected had saved me, seeing them was a relief rather than a burden on my heartbeat.

The initial rye smile that appeared on my face quickly disappeared at the thought of taking on two, three or four remaining clickers or humans. I quickly realised this was a fight to the death, it was time to look for supplies and regroup while the two enemies had engaged each other. The enemy of my enemy, was without a doubt my friend.

Left Behind isn’t your average DLC. Most arrive with grand ideas of bettering the main game, more weapons, more enemies, bigger levels – you get the idea. But this didn’t feel like a direct add-on to Joel and Ellie’s main story. Left Behind tells the tale of Ellie just before her journey with Joel starts, while also addressing some plot points during the main tale.

It’s the companion to the piece, not an add-on. Left Behind isn’t something you can nonchalantly chuck away and disregarded due to it’s size or price. It’s tells a very relevant story, not only of how Ellie develops as a character in a video game, but it touches a more human tone all the way through.

After more than half-way through this two to three hour story, I realised that I hadn’t really met too much resistance. But I didn’t really care. I was too busy watching the relationship between Ellie and Riley develop, it was intriguing to watch two seemingly average teenage girls just having fun while the world around them lay in tatters.

It appears that Naughty Dog wanted to show that the lines between what was socially right and wrong had been blurred in this destroyed world. Both Ellie and Riley were true to themselves and not hesitant because of who they were and how they felt. Perhaps it’s because this is the world they grew up in, not tainted by some of the pre-conceived notions we have of growing up.

Whether Left Behind is the last we’ll see of this world is up to Naughty Dog. But one things for sure, I’ll never forget my time with Ellie.


the author

Craig is a third of Casually Addicted's origin crew and a keen lover of all things green and white. You can follow Craig on Google + and Twitter @CraigJShields.