Killzone: Shadow Fall comes with a campaign that’s so frustratingly close to fantastic it pains me to see it fall just short. Around two-thirds of the way in, the campaign reaches it’s apex, before quickly disintegrating in the final few hours. Apart from a lacklustre opening two missions and some really unimaginative enemy respawn issues towards the end, I haven’t enjoyed a single-player campaign for a first-person shooter since Halo 3. Despite enemies being chucked at you to artificially increase the difficulty towards the end, Killzone: Shadow Fall can’t hold a candle to BioShock Infinite’s poor attempt at this earlier in the year.

Killzone: Shadow Fall Review
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Craig is a third of Casually Addicted's origin crew and a keen lover of all things green and white. You can follow Craig on Google + and Twitter @CraigJShields.
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