Ever since the PlayStation 4 reveal event, Knack has always seemed to be nothing more than a glorified tech demo. Seeing a character made entirely of tiny materials cobbled together, assembling and disassembling at a moments notice isn’t as memorable as Sony’s previous duck demos – but at least this time we got a fully fledged game out of it. Despite it’s throwaway story about goblins, humans and ancient artefacts, from the outset it’s a game that was made with one goal in mind – simplicity and accessibility. But it’s also those reasons, that harm Knack’s appeal, as it’s centre is a much different beast than it appears on the outside.

Post by Alex Sodhi

Alex is one of the founding members of Casually Addicted. When Alex isn't yapping away about Halo or wishing that Chromehounds 2 would be made, he likes to make all the amazing photos and pictures for Casually Addicted. Follow Alex on Google + and Twitter @AlexSodhi.